Friday, April 3, 2015

3d max 2015 Review

Atif Mehmood     8:03 AM     1 comment


  • 3d Modeling
  • Animation
  • Rendering
.

Features


3ds Max 2015 Reveiw


The 2015 release of Autodesk 3ds Max focuses on their efforts on improving the application of its performance with surprises. The viewports seem more responsive and the software doesn't crash nearly as often as the previous version. The new Welcome Screen is now divided into three different sections including Learn, Start and Extend. The Learn section has links to a list that cover all the basics of using the software. The Start section of the Welcome Screen now includes a list of recently opened files along with a Workspace drop-down list and path to the current Project Folder. The Extend section includes access to Autodesk Exchange and highlights a new plug-in each time the software is loaded with a link to various scripts found on the Area website and a link to Autodesk 360 where you can access new content such as animation sequences from the Animation Store and new trees and plants using the Download Vegetation link. One of the new features available through the Autodesk Exchange application store is the Stereo Camera plug-in. It helps to quickly create stereoscopic scenes with the red and blue views for each eye that creates a 3d effect when viewed using the red/blue 3d glasses. 3ds Max 2015 includes a new tool called the Select and Place tool that makes it easier to position objects relative to one another. Using it, you can drag the selected object and it automatically snaps the pivot of the object to the surface of the other scene objects. If you right click on the tool in the main toolbar, you can access a dialog box of settings that give you even more control. Within the dialog box is a Rotate button that causes the selected object to spin about its pivot. The Use Base As Pivot button in the Placement Settings dialog box causes the points closest to the other objects to be the pivot point. The Pillow mode button moves the object over the surface of the other objects without allowing the two objects to intersect. The AutoParent automatically makes the moved object a child of the object that it is positioned next to. You can also control the Object Up Axis using the buttons in the Placement Settings dialog box. This tool is great for beginners and is helpful when placing objects on the ground surface of a scene. A Point Cloud is a dataset that includes a large number of points that together make up a real-world object. Databases are created by scanning an environment and the points are all saved using the RCP or RCS file formats. The points within a Point Cloud object are unique because each point defines a location in space, but they also have a color associated with it, so you could get a point cloud dataset of an entire bridge that can be used as a backdrop for your scene. A new Quad Chamfer option ensures that all chamfer edges are divided using quad-based polygons which results in cleaner edits that deform better. This tool also lets you smooth across just the chamfer area or across the entire object. You can also define the number of edges to include, remove the chamfer area or isolate the chamfer sections. 3ds Max 2015 added a ShaderFX Editor to the software. When the DirectX Shader material is added to an object, then the Open ShaderFX button appears in the rollout. It has nodes can be connected together by dragging from output channels to input channels just like using the Slate Material Editor. The inputs and outputs are all color-coded which helps to insure that the right data type is being passed. At the top of each shader node is a preview that shows what the current texture map looks like. Once you are happy with the shader results, you can export the shader to the HLSL, CLSL or CgFX formats. Created shaders can then be viewed in the viewports The Scene Explorer docked to the side of the interface provides a quick, easy way to select and organize all the scene objects. It also makes it easy to link objects to create a hierarchy. It has been upgraded with a layer manager mode that you can quickly select. This makes dividing your scene into layers quick and easy. You can also nest layers which is a huge benefit. The Populate tool that added diverse animated crowds to a scene. Populate’ s improvement includes the ability to add runners to the crowd and more control over the speed of the crowd characters, add seated characters to the idle areas so crowds can include restaurants and concert venues and new controls that let you set the appearance of the characters. The Undo and Redo buttons to the main toolbar is a good example of a simple change that helps many users greatly. Another small change that will be a big boost is that mental ray renderings can be viewed within the ActiveShade preview window The improved performance of the software will help users immensely, but something as vague as better performance might be a hard sell for cost-conscience managers.

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