Thursday, March 19, 2015

3ds max 2015 features

Atif Mehmood     10:30 PM     No comments

  • 3d Modeling
  • Animation
  • Rendering
.

Features


3ds Max 2015 features


Discover efficient new tools, accelerated performance, and streamlined workflows to help increase productivity for artists working with complex, high-resolution assets. 3D animation new features include Camera sequencer with high quality animation, Dual Quarternion skinning which creates better skinned characters in less time, Populate enhancements which creates more convincing crowds. 3D modelling and texturing new features include OpenSubdiv support which creates complex topology more quickly, Enhanced Shader Fx which creates and exchanges advanced shaders more easily, Point Cloud support which creates models from point cloud data, Placement tools which easily positions and orients contents, Quad Chamfer which creates a chamfer between surfaces. 3D rendering new features include Improved ActiveShade rendering, Accelerated viewport performance to interact fluidly with your scene and Stereo Camera to engage 3D content. UI, workflow and pipeline new features include Design workspace to easily discover the main features of 3D Max, Easier Revit and SketchUp imports which is 10 times faster, Template system with new startup configurations speed scene creation, Alembic support to view massive datasets in the Nitrous viewpoint, Enhanced scene management with new nested layers in scene explorers and Phyton scripting to employ the Phyton scriting language.

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Tuesday, March 17, 2015

pics

Atif Mehmood     2:19 PM     No comments



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